

To Evangelical philanthropists, who held pessimistic views on the child and mankind based on the dogma of original sin, change meant atonement and salvation. From the perspective of enlightened philanthropy, which was based on optimistic views on the child and mankind, change meant betterment. «By ceaselessly observing their behaviour and character, by correcting the bad habits, weaknesses and impulses they exhibit, and by developing and reinforcing the positive properties and characteristics they possess», so founders of one of these homes described their will to change the child. It describes also the role of religion, private philanthropy and the government, child welfare legislation, and child science. It describes the founders of these homes, of which thousands were established, the children who lived there, their parents (who were considered bad or incompetent educators), and the re-education that took place in these homes. Publisher by : Peter Lang Pub Incorporatedĭescription : This book is about the will to change children and how a new phenomenon arose in 19th century Europe - the re-education home. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. The book explores a number of case studies of foundational TRPGs. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. Publisher by : Liverpool Science Fiction Texts & Studiesĭescription : Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons.
